Konami developed and published this game (Contra) in the late 80’s. It was a Run and Gun game.
In Contra, the player controlled one of two armed military commandos named Bill “Mad Dog” Rizer and Lance “Scorpion” Bean, who are sent on a mission to neutralize a terrorist group called the Red Falcon Organization that is planning to take over the Earth.
It was a very good game in that time, specially if you played in cooperative mood ( for two players ) in an arcade environment.
If you don’t know this game, if don’t remember this game or simply if you want to play it again just check this link and have fun!
In 1987 a company called Epyx launched a game called California Games, a sports game that included: skateboarding,freestyle footbag, surfing, roller skating, flying disc (frisbee) and BMX.
Originally released for the Apple II and Commodore 64, this game was very lucrative for Epyx and was released for several other platforms over the years. It was eventually ported to Amiga, Apple IIGS, Atari 2600, Atari ST, Atari Lynx, DOS, Sega Mega Drive,Amstrad CPC, ZX Spectrum, Nintendo Entertainment System, MSX and Sega Master System.
After the 70´s Blues band and the 80’s musical film, the 90’s bring back to life the Blues Brothers – this time as characters of a video game.
In this platform game, the swinging “men in black” have to pass through obstacles and enemies and specially run away from the cops. They can pick up boxes and throw them against their enemies and they must catch as many discs as they can, in order to get extra life.
At the end, after picking some instruments on their way, the stage is waiting for them!
Despite of being a platform game as many others, this game can be played by two players at the same time, which is something not very common on this kind of games. Remarkable is also the game’s soundtrack, based on the movie with the same title.
We’ve been talking about making a Retro Tuesday for Prince of Persia. This was a game ahead of his time, that resulted in several ports, sequels and even a movie.
But a version of the game named Prince of Persia Retro was launched today on the appstore. I’ve tested it, and it looks like the same version that I used to play on my 386 SX at 25 mhz, with 2 Mb of memory.
The best way to remember a game is to play it. That’s what I’m gooing to do, and I think you should do the same.
Before button smashing games there were beat’em up games, and no one could beat them up better than Bily and Jimmy Lee.
On the second half of the 80’s the arcades started to pop-up with games of this kind. Double Dragon was the first big success, with the twins using spikes and knifes to deliver valuable lessons to the bad guys. Usually this kind of games had a very complex story: there was a girl, kidnaped by some bad guys, and the player needs to save her after beating zillions of thugs. Double Dragon was not an exception. Marian was kidnaped by the Black Warriors, and the brothers – both in love with her – have to save her.
The game was released on the arcades in 1987. After a huge success it was ported to almost every platform available in the following 10 years – ZX Spectrum (of course) Nintendo Entertainment System (NES), Sega Master System, Atari (2600, 7800 and ST), Commodore (64 and Amiga), Game Boy, Genesis/Mega Drive, etc. In 2008 the game was released on Wii as a remake and it even hit the Xbox 360. Rumors say that there is a port for iPhone…
Unfortunately some ports were better than others. For example, on NES the game was only able to present two enemies at the same time, and they needed to be equal. But all ports were faithful to the ending game scene. If both players were able to finish the 4 levels, then they would have to fight each other for Marian. There were two dragons but only one Marian, and a man’s got to do what a man’s got to do.
I always loved platform games. Secret Agent was a typical platform game with lots of traps and figures to discover, and it was responsible for hours of fun in front of my computer.
The game, developed by Apogee Software and released in 1992, consisted in performing missions with a character called Agent 006. This agent of a government’s secret organization parachuted into a high security island, and his mission was to rescue the recently stolen plans to the ultimate satellite laser weapon.
There were 16 levels to complete, and no specific order to do it. The Agent could walk around the island and chose which level to play, but the final one was only accessible when all other 15 were complete, it was the “main fortress”.
Walking through the labyrinthine structure of each level, Agent 006 had to face and kill lots of human an robotic enemies; locate and destroy a radar; find keys to open locked doors, and a bundle of dynamite to blow up the exit door. Some areas of the levels were inaccessible because of laser barriers, which killed immediately. In order to deactivate it, Agent 006 must found a floppy disk and insert it in a computer terminal.
At the time of this game, several titles hit the market with similar game mechanics. Some of the most known are Commander Keen, Jill of the Jungle and Duke Nuke. Despite not being the most famous, I think we can say that Secret Agent was an unavoidable reference for all platform games lovers.
Today we decided to bring from 1991 a game that almost everybody played, at least once: Gorillas!
I’m sure you can remember the scenario, where two gorillas stayed in the top of city buildings throwing bananas to each other. The game had to be played by two players and the first hitting his rival with an explosive banana was the winner. There were only two things the player had to control: the angle and velocity of throwing bananas against the other player.
The game was simple, and after a while started to be a little boring. However, as it was distributed with MS-DOS 5 as a demonstration of QBasic, almost everybody spent some time thinking about the most effective angle to kill the opposite gorilla. In my opinion, it was a sort of a didactic game, at least I learned by the most painful way what is a right angle (90º): I killed myself with my banana! (I was only about 6, ok?).
Joining Gorillas in the QBasic demonstration for MS-DOS 5 was another well known game: Nibbles. Basically it was a “snake” game, where you had to collect numbers and try not to collide with walls and the parts of the snake body.
Whether you like it or not, these two games were always there, in your computer, and maybe that’s why they are now part of our collective imagination.
My plan was to write about an Arcade Game that made me spend several coins in my youth. But today I found out that a friend of mine started company named Full Throttle… and it made me remember Ben, the leader of the Polecats.
Full Throttle is a Graphic Adventure published in 1995. Sierra and Lucas Arts were fighting each other for this market, and great titles hit the shelves back then. I might have tried them all… Full Throttle was definitely one of the best.
In the game the user is Ben, a biker in a time were cars are more likely to hovercrafts. He and his gang get into trouble when ambushed by Adrian Ripburger, the vice-president of Corley Motors. Adrian was able to kill his boss and blame the Polecats for the crime. While Ben’s friends spend most of the game in jail, the player needs to help Ben revealing the truth.
During the game Ben meets Moreen. And Moreen can always remember two things: asfalt and trouble!
Although the game can’t be found in the stores, Yodude1017 place the entire movie on Youtube. Feel free to watch the first episode below. Hope you enjoy it as much as I did.
It was annoying every-time this game crashed in my old PC, and it happened a lot, however I always came back to this crazy Russian scenario and creatures. Perestroika was a Russian game created for MS-DOS in 1991 by a company called Locis, and it was inspired in the historical USSR politic leaded by Mikhail Gobarchev. An image of his face was the centre of the splash screen, surrounded by the Kremlin and a sky falling in pieces.
Apparently, the splash screen has no connection to the game itself: a creature (something like a frog, with fly eyes) has to cross the screen in order to collect a coin, jumping on lily pads that are shrinking and disappearing. The game was simple, but it seems it was full of symbolism: the creature (called democrat) has some dots in four colours to collect, symbolizing grocery goods (the blue ones), currency transactions (the pink ones), progressive taxes (the orange ones) and adventures (the red ones). The lilies are compared with the ever-changing laws, always modifying their shape, disappearing and appearing in other places.
So, basically you’re a democrat trying to reach goods and happiness through ways that are always changing. Oh, and you’re life gets even worst when the “bureaucrats” came! Those irritating creatures are always trying to catch you, and if they succeed you die!
The good news, for the ones who enjoyed playing this game in the old times, is that a revival version of the game is now available for iPad and iPhone, and even better, for free!
If you never played Perestroika and you’re curious to try it now, don’t forget: don’t stay in an ever-changing law until it disappears; jump of the to the next ever-changing law, and don’t get caught by a bureaucrat or you’re dead!